But it would be nice for Paradox to announce their Mac plans, especially before release. 4.99 at checkout, auto-renewed every 30 day (s) at 4.99. According to our testing, the recommended specs for running Crusader Kings III are Windows 10 Home 64 bit operating system,AMD Ryzen 5 2400G or Intel Core i5. Sign up to enjoy all Crusader Kings II content: 13 major expansions, 12 unit packs, 14 music packs, 10 portrait packs, The Game Converter and The Crusader Kings II Ruler Designer. If it's only in the early stages, has a huge ton of issues, or if they're struggling to find Mac developers, it becomes less likely. Buy Crusader Kings II - Expansion Subscription: 30 Days. I think if their MoltenVK project is running behind but still 75%+ done by release, you'd see it come out post-release anyway. Stellaris doesn't have proper UI scaling because the engine wasn't built with it in mind and it's been repeatedly explained as too difficult/expensive to change by the devs). Paradox is a big question mark because they do have a history of supporting games post-release for a decade, but even they shy away from big post-release major engine changes (e.g. I think I've mostly seen major engine changes post-release in subscription MMOs and most other companies just let their games 'die out' on newer systems that don't work with them (the 32-bit change hit about 15-20% of my Steam library). Considering the scope of changes involved when you replace your graphics engine like that, it is uncommon to see companies do that. There's nothing theoretically stopping them from releasing a non-native version and porting to a native version later. With Silicon Macs, you need to do extra steps to make it natively compatible and it becomes a question on whether the increased cost is worth it. With Intel Macs you didn't have to do too much effort to support the system if you were using OpenGL, hence why Mac gaming became largely viable for the past decade. Description Operating System: Windows 8.1 Mac OS X Processor: Intel Core i3-2120 / AMD FX 6350 RAM: 6 GB RAM Hard Drive: 8 GB available space Video Card. That's actually higher than the reported 2.5% of Mac users on the Steam survey (I wanted to find the trend graph because I think that's down from a few years ago, but can't find it). I don't know about Paradox, but a few indie developers on Steam I know say Mac is about 5-10% of their sales. Certain types of games are less exposed to those changes, but the bigger or more complicated the game is, the more likely ongoing support issues will crop up. Apple also is notorious for aggressively changing their APIs and dropping backwards compatibility for features, which means if you develop on Mac, you need to watch out every yearly OS update to see what feature you were relying on is being replaced with something else. I don't know much about MoltenVK, only that they're trying to maintain a cross-platform API without any help from Apple. Click to expand.Metal (which is Apple's official API) is a proprietary graphics API only used by Macs.
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